Indie Game “EXCUSE ME SIR” Canceled!!!
In the indie gaming scene, each game developed carries the hopes and dreams of its creators and the potential to leave a memorable mark on its audience. This post looks into the development, anticipation, and eventual cancelation of a game titled “EXCUSE ME SIR,” a game full of promise and disappointment.
“EXCUSE ME SIR” started as an ambitious project exploring new surreal horror territories within indie gaming. Following in the footsteps of previously launched titles on Itch.io, such as “FAITH” and “FAITH Chapter II,” the game immediately garnered substantial attention.
Within about two months, it achieved over 325,000 page views and nearly 68,000 downloads—an unprecedented level of engagement compared to the developer’s earlier projects. For instance, it took “FAITH Chapter I” five years to accumulate 487,000 page views and 102,000 downloads, highlighting the remarkable and rapid interest in “EXCUSE ME SIR.”
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The high level of engagement wasn’t merely about numbers. It reflected genuine excitement and interest from the players. Feedback poured in, and the sense of anticipation was real, suggesting that “EXCUSE ME SIR” was on its way to becoming a standout title in the indie horror genre.
However, the project faced a significant setback with the unexpected departure of a key team member named Molly. Her contributions were deemed irreplaceable, leading to a difficult decision—the cancelation of “EXCUSE ME SIR.” This decision was not taken lightly, as it represented the end of a promising game.
The cancelation left fans and the development team disappointed, acknowledging what could have been a transformative entry in the indie horror space. Nevertheless, the closure of one project often sparks the beginning of another.