Sony Patent Suggests New Way for Players to Control NPC Dialogue
Sony is reportedly introducing an innovative system that could revolutionize the gameplay experience. According to a recently published patent, the technology giant plans to offer players the ability to adjust NPC (non-player character) dialogue in video games.
The patent, appropriately named “SYSTEMS AND METHODS FOR CONTROLLING DIALOGUE COMPLEXITY IN VIDEO GAMES,” addresses an issue experienced by gamers wherein significant details or plot points may be missed due to skipping over lengthy in-game dialogues.
To rectify this, Sony’s proposed solution involves varied modes of dialogue, encompassing full dialogue, a summarized version, and even a mode exclusively focusing on essential game clues.
Though the patent is still at the application stage, it suggests a shift in the gaming industry towards accessible gaming solutions. This can be particularly beneficial for non-English speaking players or those who find complex game narratives challenging, such as players with ADHD.
A key concern is the potential increase in development cost and time, given that implementing this patent would require Sony to store multiple versions of dialogue and voice complexity for each NPC interaction.
Despite these apprehensions, this proposed system could be a significant step in making AAA games more approachable, particularly for players seeking action over narrative-rich experiences. Only time will tell how Sony plans to integrate this innovative approach into its future line-up.
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